Tuesday, June 26, 2007

Warrior Builds Guide


Introduction

The Warrior Talents you start picking, once you reach level 10, can have a huge impact on how well you fight and how quickly you level. There are a number of choices that, combined, can greatly improve your Warrior Abilities in PvP or PvE. The following shows some of the more noteworthy talents and gives examples of Talent Builds used by high level warriors.

In the middle and high level Instances, the primary job of a warrior is to Tank. Holding Aggro while surviving incoming damage is the only role that warriors can do better than any other Class. However, when PvP'ing, solo PvE'ing, and in the low level instances, Tanking is less important. Instead, being able to generate more DPS is usually needed. The challenge for each warrior is to find the best balance, between the two, that works for them.

Notable Talents

All talents are listed in the Warrior Talents section. The following covers talents that are more or less useful than they seem at first glance, as well as talents that are vital to creating effective builds in one of the Talent Trees. Going over this list is recommended before attempting to create your own build.

Arms

* Improved Heroic Strike (Tier 1) - This talent is useful for warriors who are just starting out and only have Heroic Strike to deliver additional damage. It is also useful to Fury warriors, who may use it to consume their extra Rage, and Protection warriors, who welcome anything that increases their DPS. Ironically, this talent is less useful to an Arms warrior building their way up to Mortal Strike.

* Deflection (Tier 1) - Excellent talent important to all warriors that intend to tank at all. Additional parry chance makes Revenge available more often, which is a very good thing.

* Improved Rend (Tier 1) - This talent increases the damage of the Rend ability. This is useless, however, as rend already scales badly with level. Useful at lower levels, but at higher ones, the only thing you'll be using rend for is to get the Blood Frenzy bonus, so you can safely skip this and pick more useful talents.

* Iron Will (Tier 2) - This talent is more useful in PvP against Rogues and the Fear spell than in PvE. It is often skipped in PvE builds.

* Improved Thunder Clap (Tier 2) - An excellent tanking ability, Thunder Clap generates aggro equal to 2.5 times its damage on 4 targets. Increasing this and making it cheaper is a great thing if you're trying to keep aggro on 2 or 3 Mobs. Charge in, Thunder Clap, and then switch to Defensive Stance.

With the 2.0.10 patch Thunder Clap is now available in Defensive stance as well. So now you can Charge, switch to Defensive stance, and then Thunder Clap. Using Thunder Clap while in Defensive stance helps to keep aggro. It also appears that Thunder Clap now only generates its full 2.5 x damage aggro when in Defensive stance, so it is no longer as useful to warriors trying to tank in Battle stance.

* Improved Overpower (Tier 3) - This talent changes Overpower from a decent ability to a powerful attack. With a two handed weapon, this talent will have a good chance of dealing massive damage, while Dual Wielders will get nice damage plus an easy way to activate Flurry.

* Anger Management (Tier 3) - Generates rage while you are in combat, and slows down its decay while out of combat. This extra rage, while small, can add up over the course of a long fight or give you that last point you need to use an ability and win the battle.

* Deep Wounds (Tier 3) - A prerequisite talent in order to get Impale. It is actually a useful talent as a DoT of say 200 damage, while not impressive, is nothing to sneeze at.

* Impale (Tier 4) - Increases critical strike damage of your skills. Great for overpower with its very high crit, Critical Strike, chance and good with two handed weapons in PvP and PvE.

* Sweeping Strikes (Tier 5) - This 21-point Arms talent allows you to damage two enemies at once. It can allow for large amounts of damage if you have enough rage to use Whirlwind, Mortal Strike, or Cleave while it's active.

* Mortal Strike (Tier 7) - This talent is the single most powerful attack a warrior can bring into PvP, as it combines excellent Burst damage with an anti-healing debuff. Being based off weapon damage, Mortal Strike shines when used with an extremely slow and powerful two handed weapon.

* Blood Frenzy (Tier 7) - With your Rend ability and Deep Wounds talent this increases all melee damage caused to that target by 2-4%. Popular in raids since with many melee attacks hitting a raid boss, the extra damage will stack up quickly.

* Second Wind (Tier 7) - Whenever you are struck by a Stun or Immobilize effect you will generate 10-20 rage and 5-10% of your total health over 10 sec. This talent shines in PvP. Other classes usually try to control you with roots and stuns, this talent will help you survive and deal damage in return.

* Improved Mortal Strike (Tier 8) - Allows you to Mortal Strike, MS, a bit more often and for more damage. Worth taking if you use Mortal Strike a lot.

* Endless Rage (Tier 9) - 25% more Rage from damage dealt. Very helpful in making sure you have enough Rage for your next Mortal Strike.

Fury

* Cruelty (Tier 1) - Increases your chance to get a crit, Critical Strike. Probably the closest thing to a required talent for any warrior build.

* Unbridled Wrath (Tier 2) - Extra rage mainly useful for dual-wielding fast weapons. If you're going deeper in the fury tree, there's nothing better to spend points on.

* Piercing Howl (Tier 3) - A dazing shout with longer range than Hamstring. Very useful in PvP. Also good for escaping or safely distracting multiple opponents in PvE or PvP.

* Dual Wield Specialization (Tier 4) - Increases offhand damage to 125% of 50%, making your offhand deal 62.5% of normal weapon damage. Tooltip is slightly deceptive, but with Flurry this is a great talent for Fury builds.

* Enrage (Tier 4) - Most PvP oriented warriors go 20 points into Fury for this talent. PvP is so focused around having a high crit chance, that this will be active a lot. Almost useless in PvE, but you have to take this to get Flurry, so take it.

* Improved Slam (Tier 5) - Since the global cooldown is 1.5 seconds, this talent won't actually let you Slam any more often than you already can, but you only have to stand still for half a second. Mostly useless talent in PvE. (Slam itself may still be useful in PvP)

* Death Wish (Tier 5) - Great talent for an off-tank DPS role. Prevents Fear and picks up aggro while the main tank flees. Required for Bloodthirst, so take it.

* Improved Berserker Rage (Tier 6) - Provides another way to gain a burst of rage. Useful when you need to Pummel or Intercept, after changing stances, or when just starting a fight. Nice but not essential.

* Flurry (Tier 6) - The heart & soul of the Fury tree. A high crit rate is essential and will keep this active most of the time. This leads to a massive 30% white DPS increase, essential for Fury focused builds.

* Bloodthirst (Tier 7) - An instant attack that is much more effective than Whirlwind or Heroic Strike. Scales very well with attack power, AP, and does not require a slow weapon. Essential for all Fury builds. This attack is also available while disarmed

* Precision (Tier 7) - Increases chance to hit by 3%. No brainer for dual wield, or any build this deep into Fury.

* Improved Berserker Stance (Tier 8) - Increases your attack power by 10% in Berserker stance. Great for raid DPS, or any warrior planning to be in Berserker stance most of the time.

* Rampage (Tier 9) - 41-point talent for Fury increases AP after a crit if you can hit it in time. Not an essential talent due to high rage cost and unreliable renewals.

Protection

* Tactical Mastery (Tier 1) - Was once the most prominent talent among all of a warrior's choices. Now you can train Stance Mastery, at level 20, to retain 10 rage during stance changes. Tactical Mastery allows you to retain an additional 5, 10, or 15 Rage when changing stances now instead.

Combined with its move to the Protection tree Tactical Mastery is no longer a required Talent for warrior builds.

* Last Stand (Tier 3) - A "panic button" for surviving lag spikes, damage spikes, or just slow healers. At one talent point it is worth taking for Protection builds.

* Improved Shield Block (Tier 3) - Two blocks every time you use Shield Block. That is two hits from a boss that cannot be Crushing blows. This is extremely valuable for tanking.

* Improved Revenge (Tier 3) - Essentially worthless outside PvP. Mobs that matter are immune to it.

* Defiance (Tier 3) - Must-have talent for any serious tank. Mathematically, provides 11.5% more threat than you had before in Defensive stance.

* Improved Sunder Armor (Tier 4) - A controversial talent. Great for holding aggro when you are short on rage, but many tanks find themselves at full rage during Boss fights. If you are burning your rage down with heroic strikes, this will still help.

* Improved Taunt (Tier 4) - Somewhat useful in instances, but most warriors agree that if you need to taunt this often, you are probably doing something wrong to begin with.

* Concussion Blow (Tier 5) - Excellent for PvP and required for shield slam. A valuable Protection talent.

* Improved Shield Bash (Tier 5) - A nice way to pull caster mobs back, since if they are prevented from casting, they'll chase you for a melee attack. Not essential but helpful in certain situations. Often a mage, hunter, or even rogue can do this for you, or you can use your normal shield bash as long as you catch them in the middle of a cast.

* One-Handed Weapon Specialization (Tier 6) - A 10% bonus is great. You will generate more rage, get more threat from white attacks, etc. This can also give you a little solo viability while dual-wielding.

* Shield Slam (Tier 7) - A protection warrior's primary threat ability. One of the only threat generators that scales with better gear (along with Devastate). Use this to start fights, and use it every time it is cooled down.

* Focused Rage (Tier 8) - The best new addition to the protection tree. Reduces the rage cost of nearly all your abilities. This will save you a lot of rage, and make it much easier to begin fights with solid aggro.

* Devastate (Tier 9) - An instant attack designed to be used on bosses after 5 sunders are applied. This is the first scalable threat talent on the global cooldown. This means it will get better as you gear up. Generates more threat/time than sunder, but may be slightly less rage efficient if you have the improved sunder talent.

Level 60 Build Examples

With the release of The Burning Crusade expansion in January 2007, Level 60 Builds were no longer the final word for how to have your Warrior Talents setup. Instead, for many players, Level 60 Builds simply became another step in working their way up to the Endgame Level 70 Builds.

31 Arms/20 Fury

This is probably the most common build for the solo or PvP-oriented warrior. 31 points in Arms provides many talents centered around burst damage, while 20 points in Fury provides some support skills as well as the all-important Enrage that warriors thrive on in PvP.



Key talents here include:

* Improved Overpower
* Impale
* Sweeping Strikes
* Two-Handed Weapon Specialization
* Mortal Strike
* Cruelty
* Enrage
* Piercing Howl

Filler talents that can be removed or added as you like include:

* Improved Heroic Strike
* Deflection
* Improved Charge
* Poleaxe Specialization
* Mace Specialization
* Sword Specialization
* Improved Hamstring
* Booming Voice
* Improved Demoralizing Shout
* Improved Cleave

Other notes:

* The example build has 5/5 Poleaxe Specialization, but you can change this to whatever weapon you prefer or have to use.

31 Arms/5 Fury/15 Protection

This is the classic 31/5/15 hybrid build. It is a great build for those seeking the 'best of both worlds'. The Arms and Fury talents give the warrior respectable damage output, while the Protection talents greatly enhance tanking ability.



Key talents here include:

* Deflection
* Improved Overpower
* Impale
* Sweeping Strikes
* Two-Handed Weapon Specialization
* Mortal Strike
* Cruelty
* Defiance

Filler talents that can be removed or added as you like include:

* Improved Heroic Strike
* Improved Hamstring
* Shield Specialization
* Anticipation
* Last Stand
* Improved Shield Block
* Improved Thunder Clap
* Tactical Mastery

Other notes:

* The exact points in the Protection tree is the subject of most variations on this build. Last Stand and 1/3 Improved Shield Block can greatly enhance a warrior's ability to stay alive, but you cannot get both those and 5/5 Defiance with only 15 points. To get these talents, you will need 4 extra points--this is done by taking points out of any or all of Cruelty, Toughness, or Defiance. A perfect hybrid with everything is, of course, not possible; you will need to sacrifice either some crit, some armor, some threat generation, or some mitigation.

17 Arms/34 Fury

Fury is generally considered to have a greater number of strong talents deep in the tree than Arms. Therefore, Fury warriors generally put more points into Fury than Arms warriors put into Arms. 17 Arms allows for Impale to increase burst damage and overall DPS.



Key talents here include:

* Improved Overpower
* Impale
* Cruelty
* Unbridled Wrath (if dual wielding only)
* Improved Battle Shout
* Enrage
* Death Wish
* Flurry
* Bloodthirst

Filler talents that can be removed or added as you like include:

* Improved Heroic Strike
* Deflection
* Anger Management
* Improved Cleave
* Piercing Howl
* Blood Craze
* Dual Wield Specialization
* Improved Execute
* Improved Slam
* Improved Intercept
* Improved Berserker Rage

Other notes:

* This build can easily work with any kind of weapon, one-handed or two-handed. If you often find yourself playing with different types of weapons, then avoid Unbridled Wrath and Dual Wield Specialization and you will have no talents that require a certain kind of weapon to work well.
* A Fury build with Impale allows for only 34 points in Fury at maximum--you will probably need to choose between Dual Wield Specialization for increase damage, or Improved Berserker Rage/Intercept/Execute/Piercing Howl for greater utility abilities.

18 Arms/33 Fury

This build is a variant on the 17 Arms/34 Fury. The build is for a dual wield warrior and tries to maximize the overall DPS. Points are spent only in talents that burst damage, with a particular attention to rage generation. In fact this build doesn't spend a single point in talents like Improved Intercept or Deflection that aren't useful for DPS. Just pay some attention to aggro when spamming Heroic Strike. This build is useful when you try to be the number one on the damage meter list of your raid.

Blackmourn's Devastation 0/48/3

This is a newer build created by the PvP Warrior, Blackmourn. It was created to utilize the talents of the fury tree, while wielding a two-handed sword. If you want to be different, but still lethal in PvP, you may enjoy this build.

5+ Arms/31+ Protection

Good for main tanking, particularly at high-end instance raids. If you look at the talent calculator, not all the points have been spent--this is because there are many, many variations on these heavy Protection main tank builds. The example build is a good place to start, from which you can move some Protection points around and/or fill in some parts of the Arms or Fury trees.


Key talents here include:

* Deflection
* 2/3 Tactical Mastery
* Shield Specialization
* Toughness
* Last Stand
* Improved Shield Block
* Defiance
* Concussion Blow
* One-Handed Weapon Specialization
* Shield Slam

Filler talents that can be removed or added as you like include:

* Pretty much everything else

Other notes:

* Common places to finish up and variations in Protection points for this build include:
o 11 points into Arms to get Improved Heroic Strike and Anger Management
o 11 points into Fury to get Piercing Howl
o Sacrificing Shield Slam and all Arms talents to go 21 Fury and get Death Wish
o Swapping points between Improved Revenge/Sunder Armor/Taunt/Shield Wall/Shield Bash

Montronax's Mixed 25/11/15

This build doesn't really specialize in one tree but creates a warrior which can build up a lot of rage while tanking (Unbridled Wrath & Shield Specialization) and having Piercing Howl which is quite important in Blackwing Lair at Razorgore. I took Sword Specialization because most high-end tanking warriors have either a Quel'Serar or a Thunderfury.

Talent Calculator Link

Arms Talents - 25 points

* Improved Heroic Strike
* Deflection
* Improved Rend
* Improved Charge
* Improved Overpower
* Sword Specialization

Fury Talents - 11 points

* Cruelty
* Unbridled Wrath
* Piercing Howl

Protection Talents - 15 points

* Shield Specialization
* Improved Bloodrage
* Toughness
* Last Stand

Level 70 Build Examples
41 Arms/20 Fury

This includes the new skills that TBC has brought to the Arms Talent. Note that Booming Voice was replaced for Improved Intimidating Shout (underrated skill in my humble opinion). This is a nice PvP build that allows a very nice DPS output in PvE too.

Remember to put the 5 points of the weapon specialization in the type of weapon you currently use (I use a nice polearm. That's the reason of the 5 points in the Poleaxe Specialization :P)


33 Arms/25 Fury/3 Protection

This is a strong Warrior PvP build, giving you Mortal Strike, Second Wind, Improved Intercept, Death Wish and Tactical Mastery. It is intended to be used with a 2-handed weapon. Replace Poleaxe with your Weapon Specialty of choice.


Tarkenn's 31 Arms/30 Fury Hybrid

If you're looking for a spec to dominate PvE DPS, this is the way to go. DW fury used to be the best build hands down because of flurry, however, flurry benefits slower weapons. Now, with the extra ten talent points you get for reaching level 70, you can have Flurry in conjunction with a nice two handed axe such as Lunar Crescent and Mortal Strike and it is simply devastating. With high crit gear you will out DPS every single class or at least share the top because you will always stay in flurry. As an added bonus, it is also a pretty good PvP build.

5 Arms/41 Fury/15 Protection

This is the alternative hybrid build that focuses primarily on Fury tree to provide warrior with strong offensive abilities while at the same time points invested in Protection tree allow better damage mitigation and increased threat in tanking role. This build also generates threat better than Arms/Protection build because of increased damage due to Flurry and Enrage proc effects. Rage generation is also one more strong side of this build because Warrior has access to both Unbridled Wrath and Shield Specialization.


Key talents in this build include:

Arms talents:

* Deflection

Fury talents:

* Cruelty
* Unbridled Wrath
* Improved Cleave - alternative to Sweeping Strikes
* Piercing Howl - great ability for PvP or PvE
* Improved Battle Shout - only 1 point in this. Basically a filler to get deeper in Fury tree.
* Dual Wield Specialization - build focuses on using two 1-handed weapons so this is a natural choice
* Enrage - very useful for threat generation while tanking and it is prerequisite for Flurry
* Death Wish - nice for increased damage and getting out of fear regardless of stance
* Flurry - bread and butter of dual-wield Fury build. Good for damage and increased threat while tanking
* Precision - more +hit modifier, more damage, simple as that
* Bloodthirst
* Improved Berserker Stance
* Rampage

Protection talents:

* Tactical Mastery - extremely use full for everything except pure damage role in raid
* Anticipation - not really useful because it doesn't scale well with gear, but better option than Improved Bloodrage
* Shield Specialization - increases damage mitigation and threat generation (Block can be followed by Revenge and additional rage can be used for all abilities)
* Last Stand - great for getting out of tough situations
* Improved Shield Block - natural extension to Shield Specialization
* Defiance - huge boost in threat generation

Raelor's Build 42/17/2

This build, created by Raelor of Duskwood, is designed for a slow, 2-hand axe or polearm Arms build, yet incorporating items from Fury and Protection that any warrior would find useful. This would be more useful in PvE or Raiding to maximize damage output, but not as much in PvP because it skips Iron Will which would be useful against rogues.


Arms Talents:

* Improved Heroic Strike
* Deflection Required if you plan to tank at all.
* Improved Charge
* Anger Management
* Deep Wounds
* Two-Handed Weapon Specialization
* Impale
* Poleaxe Specialization
* Sweeping Strikes
* Weapon Mastery I find this useful for PvE even though it is more focused to PvP.
* Blood Frenzy Useful for groups, but if you wish, put only 1 point here, and put the other in Tactical Mastery to get the full 3 points in that skill.
* Mortal Strike
* Second Wind Again, this is more PvP focused, but good for PvE too.
* Improved Mortal Strike
* Endless Rage

Fury Talents:

* Unbridled Wrath This talent, as of patch 2.0.10, has been changed to benefit 2-handed MS-spec warriors as well as fury and protection warriors. It is now an extremely good choice for this build.
* Cruelty
* Improved Cleave I find that once my sweeping strikes is up, I like to cleave a lot, so this would be useful for maximizing my damage output if you have the rage to spend.
* Piercing Howl Very useful for PvP, also useful for PvE, a good alternative to Hamstring.
* Improved Battle Shout Used as filler mainly.
* Improved Execute It should be self-explanatory why I chose this ability. I get a heck of a lot of use out of execute and this not only lets me execute sooner, if I need to quickly finish a runner, but also gives me more damage if I execute with more than the required rage.

Protection Talents: (only one)

* Tactical Mastery Every warrior should have this and due to my build, I could only spare 2 points for this talent. It is extremely useful for just about everything and in order to be an effective warrior, you should learn how to effectively "stance dance". Put 3 points in here if you have only put one in Blood Frenzy from the arms tree.

Conclusion: This build lets me effectively maximize my burst damage, and with a 30% crit chance (or more) in parties, I consistently top the damage charts, even outdoing rogues, mages, and warlocks. Feel free to email me for comments on this build and your experience with it. My WowWiki username is DoubleA, and you can find my email on my profile page.

Tips:

* Personally, I like poleaxe specialization because I have a huge crit chance which helps a lot with soloing. But I have also heard great things about sword specialization. Imagine popping MS for a crit, then having that proc an extra attack and having that crit too. Or imagine even using whirlwind against 5 targets and having each of those also proc an extra attack. Now, I admit, these situations are rare, but if you desire, take your chance with sword specialization if you wish. Mace specialization I will say does not appeal at all to me, because eventually the targets you will want to stun will end up being immune. But it is definitely more for PvP and if you have The Unstoppable Force and love stunning those pesky flag runners. However, this is not meant to be a PvP build. In the end, it's all up to you, of course, so choose wisely ;)
* Improved Execute means that your execute ability now costs only 10 rage. Therefore, if you ever fail to finish off a runner, you also have the option of popping Bloodrage and executing them again with the instant 10 rage bonus.

MTX's Leveling Spec 13/43/5

My leveling spec is based on doing damage fast and hard, without being too overly-reliant on bandages and food (always helps to be undead, too). With blood craze and blood thirst, it is possible to keep our life up high enough while leveling that you can pull many times in a row without the need to eat. The Mark of Conquest, an item received using PvP Thrallmar marks (and no doubt honor hold marks are the same) will also help keep you alive, as the proc rate on the heal is actually quite high.


Arms: 13 points (this can be slightly changed how the user feels, but my set up has worked quite well for me)

* Improved Heroic Strike This is basically a must-have for any fury warrior, any warrior pretty much in general. with fast weapons, heroic strike will be far more spammable.
* Deflection This will help keep you alive, and gives the 2 necessary points to get to the next tier.
* Improved Charge This will increase your rage generation, and is incredibly useful for this build. coupled with tactical mastery, and the new passive stance mastery, up to 25 rage will stick when you go into other stances, making the charges extra rage worth it.
* Improved Thunder Clap This will reduce the rage needed to use it, increase the damage done, and by far the most important, decreases an enemies white DPS by an extra 10%. This will keep you alive a lot long, and will also grab more aggro for less rage when used tanking in those situations you must. while it is not a lot of aggro, the initial aggro will at least keep multiple enemies on you for a few seconds.
* Improved Overpower This is almost a must, as the crit chance will become somewhere between 65 and 80% depending on your crit. your crits will give you flurry, extra rage, and allow you to use rampage.
* Anger Management 1 rage every 3 seconds is not a lot, but this will keep your rage bar filling steadily, helping with many fights. It has saved me multiple times when i was just a tiny bit too low to use an execute and near death, or running away for my little life.

Fury: 43 points

* Cruelty Self explanatory. crit= good.
* Unbridled wrath: with fast weapons, which a fury warrior should be using, this will get you a lot of rage, a lot of the time, allowing for more damage or utility.
* Piercing Howl The daze effect will allow you to run when need be, and increases the damage from heroic strike past level 66 (some say it is bugged and does not work, but i have tested it, and my damage did indeed go up with my heroic strikes)
* Blood Craze Blood craze will get you back some of that missing life when you get crit. no, it is not a lot, but any bit helps. i cant tell you how many times 300 life could have saved me, or someone else from me tanking.
* Improved Battle Shout It now is commanding and battle this increase to AP is necessary for large hits, large heroic and victory, and to make you feel cool. get it!
* Dual Wield Specialization You are a dual wielder with this spec. you want to hit fast, and hit lots. it is needed to have that extra offhand damage. kill the enemy faster, get more rage. no brainer.
* Enrage Whenever you get crit by a mob, you will proc this, and blood rage, which will allow you to deal massive damage for a short time.
* Death Wish This increases your damage by a ton on those fights where you may need that extra bit to finish off an enemy fast. it makes you more vulnerable, but it is worth it overall.
* Flurry This is one of the mainstays of your arsenal. the more you crit, the more this procs, the faster you attack, the more often you crit, the more it procs. extra rage, extra dps. it is lovely.
* Precision The extra hit % is something of a last point increase, but it is worth it to put other points here if you wish. 3% hit can be a godsend
* Bloodthirst Get this. now. everyone. with the increased AP, and increased crit, this sucker can put out a lot of damage, and heal you a little bit. couple with blood craze, this can help keep you alive.
* Improved Berserker Stance 10% AP boost may not seem like a whole lot at first, but by level 65 or so, that will be increasing your AP by up to 200 self-buffed on some people. in instance, i have gotten to 2400 AP due to an extra 200 or so AP from this guy. this will increase all damage, especially victory rush and blood thirst.
* Rampage With all the crits you'll be getting, and as fast as you'll be hitting, this is a wonderful little skill. for minimal rage, you can keep yourself buffed to an extra 150/200/250 AP, increasing all damage.

Protection 5pts

* Improved Bloodrage This can be used when tanking, when you find it necessary, to grab extra aggro quickly. it has saved my life, and the lives of my companions many time. however, it may be wise to put these 2 points into precision if you do not intend to tank at all.
* Tactical Mastery A must have. you will be charging in, using a few skills, then going to berserk stance in many fights. maybe switching to defensive to flee, or back to battle to survive. you need that rage.

Tips:

* I suggest you charge in, use demo shout and thunderclap to lower their damage output and then switch to berserker stance.
* If you get the chance to use rampage, do. if you get the change to overpower, do. these 2 skills will keep you happy, trust me.
* If it becomes necessary to heal, use an intimidating shout (if 1 enemy) and bandage, then run back a short distance from the enemy so you can intercept it to stun. if you cannot get this in time, piercing howl works wonders.
* Piercing howl + defensive stance will save you many times. Get used to switching on a shield, into defensive and booking it. even the best warriors will grab extra aggro they cannot handle now and again.

Iwontpku(Ursin)'s Max DPS 17/41/3


A Dual-wield build that gives the attack power increases typical of a fury build plus the increased critical strike damage of arms.
12 Arms/5 Fury/44 Protection

A build based completely on the protection tree. This build's primary function is to tank.


Key talents in this build are:

* Improved Bloodrage
* Shield Specialization
* Last Stand
* Improved Shield Block (Blizzard fixed this talent)
* Improved Shield Bash
* Defiance
* Improved Shield Wall
* Concussion Blow
* One-Handed Weapon Specialization
* Shield Slam
* Shield Mastery
* Focused Rage
* Vitality
* Devastate
* Deflection
* Iron Will

Fillers:

* Improved Charge
* Cruelty
* 1/2 Improved Taunt
* Improved Sunder Armor

Mike's Tanking Build- 10/5/46

This build enables warriors to pull alot of agro right off the bat, something that can be hard for warriors because their abilities require time to build up rage. Use a slow two handed weapon to charge in and generate alot of rage, then drop into defensive stance and equip a one hand and sheild and use all of the high threat moves at your disposal. It also helps to have the Titan Bar mod, this mod can be set to automaticly use a two handed weapon when in battle stance and then to automaticly equip a one hand and sheild when you switch into defensive stance. Note- The Improved Revenge, Improved Sunder Armor, and Shield Mastery Talents are all interchangable and two of the three should be taken depending on your play style.


Orcane's Arms/Fury Warrior (36/22/3)

This build's main function is do cause as much damage as possible using a 2h-weapons (preferably an axe or polearm because of the weapon bonuses giving you +5% crit.



This build is the perfect PvP build due to its high damage output and high versatility. Every talent is chosen for a specific reason to increase DPS and survivability.

With this spec, one will normally be in berserker stance, but will change to battle stance if they need the extra armor, but mostly change to use Overpower. Since, with this build, one uses a 2-h weapon, the damage caused by overpower is huge. To fight efficiently in Battle or Berserker stance, against a warlock or priest, you need to be able to be immune to fear. To do this, in berserker stance you use either Berserker Rage or Deathwish. In battle stance, your only option is Death Wish. Death Wish, although it makes you take more damage, gives one a staggering increase to one's damage.

Improved Demoralizing Shout is a very controversial talent to get because it seems as though it has limited use; this is completely false!!! IDS can cause every single melee class to cause so much less damage it isn't even funny. In the arena, one of the most common teams is Warrior/Paladin, both melee classes. By using demoralizing shout, you can seriously hamper their damage output.

In this build, you want to save all of your rage for Mortal Strike, Overpower, Deathwish, Hamstring, and shouts. Shouts are probably the most underrated aspect of warriors and used effectively, can change the entire course of a battle. If one has an excess of rage though in a fight, feel free to use abilities such as Whirlwind and Cleave.

Another very "looked-over" talent is Sweeping Strikes. This talent, in PvP/arena, is very effective but is very difficult to use (especially in open PvP; IE: Eye of the Storm, Alterac Valley, etc). In Arena however (especially 2v2 and 3v3), it can be used amazingly effectively if your partner(s) are intelligent and of the right class. If you are teamed with all melee classes, try and stay as close to each other as possible and use sweeping strikes as much as possible, that way all your attacks do basically double the damage. If your partner, however, is a caster or a hunter, you may want to stay away from that tactic because it could end with the quick death of your opponent.


Eques' Maximum PvE build 26/35

This build is specially designed for using an one-handed axe in main hand and off-hand. It's a very nice build for killing multiple enemies (monsters) without losing health too quickly. The build also provides a huge crit chance to keep Flurry active at almost all times! Note: Flurry increases your (white) DPS by 30% for the next 3 strikes after dealing a critical hit.

How to use this build successfully when starting a fight:

1. Use charge on an enemy...the improved charge talent provides you with the necessary rage to;

2. Use the improved thunderclap talent (decreases enemies' melee-DPS by 20% and to;

3. Use a an improved Demoralizing shout;

4. Once this is done spam with heroic strikes, bloodthirst etc.

5. If you are facing multiple enemies use sweeping strikes :)

6. With this build you will not have any problems to handle at least 3 non-elite mobs on your own without using potions!



Note: This build is only useful when soloing. It's NOT designed for raiding nor PvP.


Slayer's 2H DPS Build



Warrior Talents Talents Minimum Required Level: 70 Required Talent Points: 61

Arms Talents - 5 point(s)

1. Deflection - rank 5/5

Fury Talents - 45 point(s)

1. Cruelty - rank 5/5
2. Unbridled Wrath - rank 5/5
3. Improved Cleave - rank 3/3
4. Piercing Howl - rank 1/1
5. Blood Craze - rank 3/3
6. Commanding Presence - rank 5/5
7. Dual Wield Specialization - rank 5/5
8. Enrage - rank 5/5
9. Death Wish - rank 1/1
10. Flurry - rank 5/5
11. Bloodthirst - rank 1/1
12. Improved Berserker Stance - rank 5/5
13. Rampage - rank 1/1

Protection Talents - 11 point(s)

1. Anticipation - rank 5/5
2. Toughness - rank 5/5
3. Last Stand - rank 1/1



Unorthodox Builds
Protection/PVP "Stunlock" Build (35/0/26)

This is a rather obscure build based on the philosophy that you will take less damage if your enemies are unable to attack you. The build focuses on all the stuns possible for a warrior including the Mace Stun, Improved Revenge, and Concussion Blow, as well as other talents to reduce the efficiency of the target such as Improved Hamstring, Improved Shield Bash, and Improved Disarm. The build includes mortal strike instead of Shield Slam because I feel that the 50% healing debuff is much more brutal to enemies than a chance to remove a buff from the target. The warrior is meant to be in defensive stance for most of the time to maximize use of revenge, especially now that it has had its damage upped significantly in the last patch. Finally, you should find a good mace to wield because of the mace specialization stun talent. Being a blacksmith with hammersmith specialization doesn't hurt.

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