Monday, June 25, 2007

Tank Instance Guide

Tanking:

Classes: Warrior, Druid, Paladin

Regardless of which class is Tanking, it must be remembered that the primary job of the Tank is to hold Aggro. Much as Priests must avoid the temptation to Nuke, the Tank must avoid the temptation to try and duel one mob at a time. The Tank absolutely must realize that they are there to keep the mobs off the Cloth classes. If you see an Add go after your healer, it's your job to pull it off. Far too often Tanks will just stand there, slugging it out with one mob, while the rest of the party dies. If your group is working properly, a Tank ought to be able to hold Aggro on multiple mobs at a time. Remember, as a Tank, it's not your job to kill the mobs. It's your job to keep the mobs from killing your other group members. As long as you have Rogues, Mages and Hunters to dish out damage and a Healer to keep you alive, the one and only thing that you need to worry about is making sure that every mob in the fight is hitting you, not someone else.

What you need to know as a Tank
Your job is to hold Aggro. Period. Especially keep mobs off your Healer, as the Healer is the guy keeping you alive. Use taunt(if you lose aggro), sunder armor, and the shield block/revenge combo for the best effect.
You need to do your best to mitigate damage so that the healer isn't streaming their mana into you. Increase your dodge, parry, block and melee defense ratings the best you can and most of all wear a shield and sit in defensive stance. In addition to this, you should not be using spells like Death Wish when you are the main tank, especially for boss fights and larger battles. These skills and stances have their value, just not when you are the main tank.
Remember to change your targets. Once you have generated sufficient aggro, you should move onto the next in the attacking group (not an idle mob out of combat) so that when the rest of your party is done killing the original, you have already instilled some hate in their next target.
Keep an eye on every mob and make sure they are all attacking you or possibly secondary tanks, and not someone else. Watch for remarks such as "add" or "on me" in the party/raid channel. "Add" means that new unexpected mobs have just joined the combat. Not managed properly, adds often lead to wipes. "On me"(or "aggro") means that one of the mobs broke aggro and is attacking someone who's not supposed to be attacked, usually a healer or a caster.

What you need to know to assist the Tank
Do not pull Adds. The Tank has a hard enough time without you pulling extra mobs on to him. Assist the Tank, and kill what he's fighting. If you're a Healer, know the Tank's health bar better than your own.
Avoid AoE damage as this will aggro all the mobs onto you and then the tank has to herd them all back onto him.
If you're getting attacked DO NOT RUN. Running does nothing but make it harder for the tank to target the mobs attacking you. Stand still or move towards the tank.
If the tank doesn't notice you're being attacked, say something. The phrase "on me" or "aggro" is commonly used in this situation.
Allow time for the tank to build aggro before attacking. Generally, healers should try to avoid healing the tank for the first few seconds of the fight, and other classes should avoid doing massive amounts of damage or threat at the outset.
If you are a caster with a lot of +dmg or +crit gear and/or higher level than your Main Tank, damage from your critical hits will occasionally outweigh threat caused by the Tank, and the mob will go after you. In endgame instances such as Molten Core it usually means instant death unless the Tank can regain aggro in 2-3 seconds it takes the mob to cross the distance between tank and you. If this happens, STOP ATTACKING.
Warlocks and Hunters, turn off auto-torment/auto-growl on your pet or voidwalker, since this draws mobs away from the tank and prevents him or her from being able to build aggro. This cannot be emphasised enough, and it is a mistake novices in these two classes make constantly.

Wait for the Leader and/or Main Tank to announce that you should start assisting the Main Tank. Only then start dealing damage. Useful macro for assisting the Main Tank: /assist

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